Social learning proposes that behaviours and skills can be acquired through observation and imitation of others. This is on the cutting edge of our industry right now. CLICK HERE to access...
Compliance training tends to be a serious matter—and it is. But that doesn’t mean you can’t add some fun, including gamification. Wikipedia’s definition: “Gamification is the application of game-design elements...
How do we know our training is effective? How can we tie it to business outcomes? Through a well-planned assessment and measurement approach. And one of the more interesting...
Mary Burns writes about computer-based assessments in eLearning Industry’s online blog. She says poor design is one of the main reasons any assessment will fail. We agree, but we...
I just posted about Jane Bozarth’s wonderful Nuts and Bolt blog. Here’s a vimeo gem from seven years ago where Jane provides insights around career development for learning and development practitioners....
Christopher Pappas has listed his six top eLearning Trends for 2016. They include: Serious games Automated course authoring Wearable tech training Big data Responsive learning management systems Cloud-based systems...