Compliance training tends to be a serious matter—and it is. But that doesn’t mean you can’t add some fun, including gamification. Wikipedia’s definition: “Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.” Asha Pandey has a good article in eLearning Industry where she shows SIX KILLER EXAMPLES of gamification In eLearning. She also outlines six key benefits of gamification:
- Better learning experience.
- Better learning environment.
- Instant feedback.
- Prompting behavioral change.
- Can be applied for most learning needs.
- Impact on bottom line.