Six killer examples of gamification in learning

Compliance training tends to be a serious matter—and it is. But that doesn’t mean you can’t add some fun, including gamification. Wikipedia’s definition: “Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.” Asha Pandey has a good article in eLearning Industry where she shows SIX KILLER EXAMPLES of gamification In eLearning. She also outlines six key benefits of gamification:

  1. Better learning experience.
  2. Better learning environment.
  3. Instant feedback.
  4. Prompting behavioral change.
  5. Can be applied for most learning needs.
  6. Impact on bottom line.